Noire The Set up After the fight head for Hammond's locker and check the notepad inside it. The locker is the second from the left right beside the pin board.
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Leave the room and head for the telephone near the entrance of the boxing ring and look for an address for the phone number you found. Head for Hotel El Mar and talk to the clerk on the front desk. He'll show you a ledger, look for the name 'Winston Churchill' and head up to the room he's in. Examine the paper in the turned trashbin to find a telegram.
Now check the drawer and examine the movie ticket on top of it as well as the chocolate box. Check the magazine on the table and point to the coupon on the right side of the magazine. Now check the pot on the table and the open window.
On either sides of the bed there are nightstands. On the right side is an ashtray with a lipstick stained cigar and on the left side is a piece of paper with betting odds. Leave the hotel and get in your car.
Enter the building and talk to the clerk in the front desk. Ask her for Candy Edwards' room number then head up there and beat up the guy who's attacking her. Examine Carlos's clothes to find a small notebook inside his right pocket and switch knife inside the left pocket. Head for the bed and check the suitcase on top of it. On the drawer by the foot of the bed there's a bus ticket and a boat ticket on top of it.
Candy will wake up afterwards and you'll be able to interview her. 'Whereabouts of Hammond' - Lie/Evidence - Magazine Coupon. 'List of Odds Recovered' - Lie/Evidence - Bookmakers' Odds. 'Plans to Leave Town' - Doubt In the morning you'll have to tail Candy Edwards across the streets and into every bookmaker you can find in town. Tailing her on foot is a little hard, but keep behind cover and don't be afraid of the blinking dot and you'll be fine. When you get to the bus depot hide behind a wall or on a chair that has a magazine on it.
Wait for Candy to enter the toilet and start screaming. Head inside the toilet to find Ms. Edwards with a fatal wound. Examine the revolver on the floor and check insid the purse to find a theater ticket. Head for the egyptian theater and dash inside where you'll find Hammond being hounded by his manager and a bunch of his goons.
When you get inside the theater, start shooting down the goons one by one. Be careful not to pop out of cover too much, the area is dark and visibility is bad.
This document covers how to use the Google Play Console to set up Google Play games services for your Android or web-based game. The Google Play Console provides a centralized place for you to manage game services and configure metadata for authorizing and authenticating your game. To add your game to the Google Play Console, follow these general steps:. Create an entry for your game and specify details such as the name and description of the game.
In order for your game to access Google APIs, you must provide the necessary credentials to authorize and authenticate your game. Once your game entry is created, link it to Android and web versions of your game, so that players on these platforms see the same game details and share the same Google Play games services configurations. These steps are covered in more detail in the sections below. Sign in to the Google Play Console To sign in, go the. If you haven't registered for the Google Play Console before, you will be prompted to do so.
Add your game to the Google Play Console To add your game, follow these steps:. Open the Game Services page, select the Google Play games services tab on the left, then click the Add New Game button. Specify if the game you are adding already uses Google APIs.
If this is a game you are creating from scratch, or you have never set up Google APIs for it previously, stay on the I don't use any Google APIs in my game yet tab. Enter your game's name and assign it a category, and then click the Continue button. If this is a game for which you have already set up one or more Google APIs, select the I already use Google APIs in my game tab.
You will see a list of projects from the for which you are listed as a developer. Select your project from this list, assign the game a category, then click the Continue button. In the Game Details form, add the description, category, and graphic assets for your game. Only the display name is required for testing.
The other fields must be filled out before you can publish your game. The display name and description for your game should be generic enough to apply across all versions of your game that share the same Google Play games services. For guidelines on creating the graphic assets, see the and the. Click Save to create a new entry for your game in the Google Play Console. A corresponding entry in the is also created for you.
Generate an OAuth 2.0 client ID Your game must have an OAuth 2.0 client ID in order to be authenticated and authorized to call the Google Play games services. To set up the association between a client ID and your game, use the Google Play Console to generate the client ID and link it to your game. Warning: Do not create new client IDs for your game from the Google API Console. If you do so, Google Play games services will not associate your game settings with the client ID, and this could cause errors during gameplay. To generate an OAuth 2.0 client ID for your game, follow these steps: a.
Create a linked application To link your game to a Google API Console project, open the Linked apps page, and then follow the instructions specific to your platform. Note: You can link a maximum of 20 applications in total for a given game. Apps you link and remove again later still count towards this maximum. Android.
Click the Android button. The application name may be shown to your players, so specify a name that closely matches the name of your actual Android game. Add the application's. To use Google Play games services' or multiplayer support, enable the appropriate multiplayer settings. Select whether or not to turn on. Click Save and continue, then follow the steps in the section below.
Web. Click the Web button. The application name may be shown to your players, so specify a name that closely matches the name of your actual web game. Add the URL to launch your game. Click Save and continue, then follow the steps in the section below.
Create a client ID. In the Step 2: Authorize your app screen, click the Authorize your app now button to begin the process of creating an OAuth 2.0 client ID. Note: If you see an empty white screen with no content while creating the linked application, it might be because you have not accepted the Terms of Service. To continue, open the Google API Console by following this url and accept the Terms of Service. Then, return to the Google Play Console and reload the page. You will be prompted to enter a package name. This information will appear in the OAuth 2.0 permissions dialog box when a user is asked to authorize your game.
Your game name is placed in the project name field by default. Click Continue, then follow the steps in the section below. Specify client ID settings Next, specify your client ID settings by following the instructions specific to your platform. Android. Choose Installed application as your Application type and select Android as the installed application type (these should be your only options). In the Package name field, enter your Android application's. Open a terminal and run the to get the SHA1 fingerprint of the certificate.
You should get both the release and debug certificate fingerprints. To get the release certificate fingerprint: keytool -list -keystore To get the debug certificate fingerprint: keytool -list -keystore Note: On Windows, the debug keystore can be found at C: Users.android debug.keystore. On Mac or Linux, the debug keystore is typically located at /.android/debug.keystore. The keytool prompts you to enter a password for the keystore. The default password for the debug keystore is android. The keytool then prints the fingerprint to the terminal. Paste the SHA1 fingerprint into the Signing certificate fingerprint (SHA1) field.
Click the Create client button, then follow the steps in the section below. For more information about OAuth 2.0 on Android, see. You should create two client IDs, one with the release certificate fingerprint and another with the debug certificate fingerprint. Make sure to use the same package name for both.
This allows Google Play games services to recognize calls from your linked APKs that are signed with either certificate. For more information about certificate signing for Android, see. Warning: Make sure to record the package name and signing certificate that you configured in this step.
Using a different certificate or package name in your application will cause authentication failures. You can add more than one Android app to the same game entry in Google Play Console. However, this should only be done if there are different versions of the same game (for example, the free version and the paid version). In this case, always list the paid version before the free version (or the full version before the demo/trial version). Do not link different games to the same project as this may cause incorrect behavior. Instead, create a separate game entry in the Google Play Console for each game that you publish. Web.
Choose Web application as your Application type (it should be the only option). Enter the site or host name where you will be hosting your app. You can add additional sites later.
An OAuth 2.0 redirect URI will automatically be created for you. You can change this later if you want to redirect to a different URI. If you're using JavaScript to handle your OAuth 2.0 sign-in, you can ignore this URI, and delete it later. If you want more control over the hostnames and/or redirect URIs, click the more options link. This will allow you to add multiple redirect URIs, as well as multiple authorized sites (also called JavaScript Origins) from which you can call client-side OAuth. As a general rule, you should have as many authorized hosts or redirect URIs as you need for development, but no more.
You should also remove URLs like 'localhost' as authorized origins before you publish your game. If you are using server-side OAuth (that is, redirecting to an OAuth page and redirecting back to your game), specify the page to which you redirect back in the Authorized Redirect URIs box. If you are using client-side OAuth (that is, having the OAuth dialog appear in a pop-up dialog), specify the servers from which you are serving your game in the Authorized JavaScript Origins box. Click Create client, then follow the steps in the section below.
Gather credentials for authentication and authorization Depending on the platform you are developing for, you may need to locate and record the following credential information. Client ID After you click the Create Client button, you should see your new client ID for this application. Make a note of the client ID, as you will need this information later. You will have a different client ID for each platform. Note: For Android, you do not need to include the full client ID in your application, as it will be derived automatically from the application ID. You can always find this information later by revisiting the Linked Apps page and clicking on the linked application associated with the client ID for your platform.
The client ID is listed at the bottom of the page. Client secret (for web-based games only) If you are building a web-based application, you might also need your client secret to authorize your server-based API client. You can find your client secret by clicking on the linked application entry for your web application. At the bottom of the screen, you will see a link that redirects you to the Google API Console, where you will be able to find the Client Secret for this linked application. Application ID You may also need to know your application ID to properly set up sign in. You can find this by looking for the 12-or-13-digit number next to your game's display name at the top of the page.
(Optional) Creating multiple client IDs If you are creating a game that runs on multiple platforms, you will need to create a separate client ID for each platform (Web, Android, etc.). To do this, click the Link another app button on the Linked apps page and repeat the steps starting from the section. Avoiding common setup problems To avoid common setup mistakes, make sure to follow these recommendations when setting up your game to use the Google Play games services.
Set up your game with the Google Play Console If you created an Oauth 2.0 client ID for your app in the Google Play Console, Google Play games services will not know about the association between the game’s achievement and leaderboards and the client ID. To create this association, you should first link your app with the game as described in. Use the correct application ID in Android The application ID is a required string resource that you must reference in your Android manifest. The application ID string consists only of the digits (typically 12 or more) at the beginning of the client ID provided by the Google Play Console. To learn how to find the application ID, see.
Sign your APK with the correct certificate When linking your Android app to your game in the Google Play Console, you must use exactly the same package name and certificate fingerprint that you used to publish your app. If there is a mismatch, calls to Google Play games services will fail. You should create two client IDs, one with the release certificate fingerprint and another with the debug certificate fingerprint, and use the same package name for both. To learn more about how to specify the signing certificate in the Google Play Console, see. When developing for Android, include the Play Games SDK as a library project, not as a standalone JAR Make sure that the Google Play services SDK is referenced as a library project in your Android project, otherwise this could lead to errors when your app is unable to find Google Play services resources. To learn how to set up your Android project to use Google Play services, see.
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Sign in with a tester account during development If you have not published your game setting changes in the Google Play Console, you might encounter errors during testing if you are not signed in with a whitelisted tester account. You should always enable your Google Play Console publisher account for testing. To learn how to manage tester accounts, see. At release, publish the Play Games services settings first before you publish your game Developers might accidentally publish their app without publishing the corresponding Google Play games services settings for their app.
This might cause players who are signing in with non-tester accounts to encounter errors since the app cannot reference the correct game settings. When releasing your game, remember to first publish your game settings by using the Publish Game option in the Google Play Console. To learn how to publish your changes, see. For additional tips, refer to these related resources:. Video that describes common Google Play games services setup pitfalls and scenarios. Developer documentation that describes how to troubleshoot issues while developing Android games.
Next steps Before proceeding further, you should add test accounts to your game as described in. Users with authorized test accounts will have access to to your unpublished game in Google Play, and can test that your configured Google Play games services are working correctly. Once you have completed the initial setup tasks described above, you can proceed to configure Google Play games services for your game, such as leaderboards and achievements. To learn more, see.